

Clicking on Code will allow us to write our own classes. Scene Behaviors are similar, except that we attach them to Scenes instead of Actors. They are akin to components, which you may have worked with in other game engines, such as Unity. Actor Behaviors are attached to Actor Types or individual instances of Actors, and modify their functionalities with conditional logic. You will see that in this menu, we have three submenu items: Actor Behaviors, Scene Behaviors, and Code. When you've gotten as far as Tilesets, let's move on to the Logic drop-down menu immediately below it. You will see that as you do so, the contents of the main window changes we are presented with a list of all assets of that particular type. Let's very quickly click on each one of these resource types, starting with Actor Types and working down. Now, it is the right time to download a demo game so that we can use it to explore the Dashboard and other important areas of the Stencyl interface, which are only accessible from within a game: There is also a members-only area, where paying subscribers receive extra support and assistance from the Stencyl team. The Forums are an excellent resource for one and all, as they enable all members of the community to share resources, ask and answer questions, collaborate on projects, and engage in idle, Stencyl, or game-related chit chat-all of which are good things. News: This is a collection of links that will take you to the social media pages related to Stencyl, the Stencyl Blog, or the Forums. Here, you can download extensions created by advanced Stencyl users, which add functionality to Stencyl. When you click on Extensions, it will take you to. My Projects: Click on this tab to see your existing game projects, or any game kits (a starter pack for a certain type of a game) you have at your disposal.ĭownload: When you click on Sample Games, it will take you to. We cannot use them in the Welcome Center. The Publish, Extensions, and Debug menus are likewise only really relevant when we have a game open. It contains options for testing our game on various platforms, debugging tools, and so on. The Run menu is only useful to us when we are inside a game project. You may find it expedient to learn these, as it can improve your workflow with Stencyl in the long run. You will notice, as you scan the contents of the View menu, that the options have associated keyboard hotkeys. Next, we have our View menu, where we can switch between tabs, show or hide the Toolbar (the area that is shown at the bottom of the preceding screenshot), open up StencylForge, Stencylpedia, Game Settings, and the Log Viewer, all of which are important and will be discussed in good time. This is logical, as certain tasks can only be performed in appropriate contexts for instance, it should be obvious that we can only click on Close Game when we already have one opened.


This indicates that they cannot be clicked on in the current view. You will notice that some of the options in these menus are grayed out. Here, we will find the very typical File menu that contains the menu items for common tasks, such as opening and closing games, importing resources (assets), importing and exporting games, signing in or out, and closing Stencyl. Immediately after that, we will begin exploring and rapidly become acquainted with the Stencyl interface, including all of the most important areas and layouts, which are as follows:

#STENCYL DOWNLOAD FREE FREE#
The free version is all that is required to complete the lessons in this book. In this chapter, we will begin by downloading and installing the free version of Stencyl. However, a simple, lucid outline of the process will be provided.
#STENCYL DOWNLOAD FREE HOW TO#
In line with that, highly detailed instructions on how to download and install Stencyl will not be provided, as this is not considered to be a challenging process for someone with previous computer science experience. To achieve this, little or no time is wasted discussing the basic computer science and/or programming concepts, as this fundamental knowledge is assumed on the part of the reader. Stencyl Essentials has been written as a no-nonsense, concise guide to acquiring the functional use of Stencyl in as little time as possible. Chapter 1. Exploring the Stencyl Toolset and Game Engine
